Return To The Bandit Nest – General 250 with Crossbowmen



Required units: 710 Recruit + 140 Cavalry + 201 Crossbowman + 172 Soldier [losses 710R + 130C]

Additional units to blocks: 164 Cavalry

Garrison Camp Number Units in Camp Our Units
G1 1 80 Thug, 20 Guard Dog, 80 Ranger 1 wave 65 Recruit, 1 Soldier, 120 Cavalry, 64 Crossbowman [losses 65R, 20C]
G1 2 40 Guard Dog, 80 Roughneck,
80 Ranger
1 wave 50 Recruit
2 wave 63 Recruit, 1 Soldier, 120 Cavalry, 66 Crossbowman [losses 113R]
G1 3 80 Thug, 80 Ranger 1 wave 60 Recruit, 1 Soldier, 120 Cavalry, 69 Crossbowman [losses 60R]
G2 4 50 Scavenger, 70 Guard Dog,
50 Ranger
1 wave 78 Recruit, 172 Soldier [losses 78R]
G2 5 50 Guard Dog, 100 Roughneck,
50 Ranger
1 wave 60 Recruit
2 wave 78 Recruit, 1 Soldier, 70 Cavalry, 101 Crossbowman [losses 138R]
G2 6 50 Guard Dog, 60 Roughneck,
80 Ranger, Metal Toothed
1 wave 90 Recruit, 110 Cavalry
2 wave 48 Recruit, 1 Soldier, 201 Crossbowman [losses 138R, 110C]
G3 7 100 Thug, Skunk, Chuck 1 wave 118 Recruit, 1 Soldier, 131 Crossbowman [losses 118R]

Option with blocking:

See how to make blocks
Camp 1Camp 4

From Ga (184 Cavalry + 14 Soldier) send General to camp 1, shortly after from G1 (50 Recruit) and W (63 Recruit + 1 Soldier + 120 Cavalry + 66 Crossbowman) send General and Veteran to camp 2.

From Gb (183 Cavalry) send General to camp 4, shortly after from G2 (60 Recruit) and W (78 Recruit + 1 Soldier + 70 Cavalry + 101 Crossbowman) send General and Veteran to camp 5.