Lakeside Treasure – General MMA with Elite Soldiers




REQUIRED UNITS

PLAYER I
WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 537 Recruit [-537]
  • 70 Cavalry [-70]
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 177 Elite Soldier
  • 2x
  • 537 Recruit [-537]
  • 20 Cavalry
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 177 Elite Soldier
  • 486 Recruit [-486]
  • 70 Cavalry [-70]
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 177 Elite Soldier
  • 2x
  • 486 Recruit [-486]
  • 20 Cavalry
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 177 Elite Soldier

PLAYER II
VERSION I VERSION II
  • 564 Recruit [-564]
  • 192 Cavalry [-70]
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 177 Elite Soldier
  • 2x
  • 564 Recruit [-564]
  • 192 Cavalry
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 177 Elite Soldier




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (MMA) 27 Recruit, 1 Elite Soldier, 192 Cavalry [losses: 27R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (MMA) 75 Recruit, 145 Elite Soldier [losses: 75R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (MMA) 51 Recruit, 168 Elite Soldier [losses: 51R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (MMA) 51 Recruit, 169 Elite Soldier [losses: 51R]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (MMA) 120 Recruit, 20 Cavalry, 80 Crossbowman [losses: 120R]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (MMA) 43 Recruit, 177 Elite Soldier [losses: 43R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (MMA) 47 Recruit, 20 Bowman, 153 Crossbowman [losses: 47R, 20B]
G2 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (200) 110 Recruit, 70 Cavalry
2 wave (MMA) 40 Recruit, 1 Elite Soldier, 179 Crossbowman [losses: 150R, 70C] or
1 wave (MMA) 110 Recruit
2 wave (MMA) 40 Recruit, 1 Elite Soldier, 179 Crossbowman [losses: 150R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (MMA) 120 Recruit, 20 Cavalry, 80 Crossbowman) send General to camp 5.

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